Quake enhanced steam9/15/2023 Apparently Lobotomy Software (who made the Sega Saturn versions of Quake, Duke Nukem 3D, and Exhumed/Powerslave) made a prototype/proof of concept of Quake running on the Playstation, but couldn't find anyone to publish it because no one thought it would sell on the PSX. On a tangent, someone pointed out a while back how strange it seemed, that Doom was ported to many consoles, but Quake, which was equally popular (more or less) was only ported to two consoles (Nintendo 64, and Sega Saturn). And after a few years, my mates lost interest in the game, so I'm not sure what the current best Quake mods are like. And since the Quake modding scene was so huge, for quite a few years following Quake's release I was installing Quake mods for my mates, and it was so easy. Since I was the local PC fixer for my group of friends, I was generally the one who set up games, mods, PC to PC conections, etc. And you could define so many of the game's variables and settings via a text file, which was very convenient. The always available command console was a brilliant idea (PC only, though, of course), as was the ease of adding mods. On the plus side re: Quake 1, there was a lot to like about it technically, even for an end user like me. Then Quake 2 came out, and was even more generic, and somehow that managed to really grab gamers and critics. The multiplayer was OK, but again, to me there were much better options available. I didn't see it as a bad game, but several of my friends were all but obsessed with it.Īnd it was so often praised for it's graphics, too, even though it was just a couple of dozen shades of brown. It baffled me how it was so widely regarded (by gamers and critics) as some sort of genre defining masterpiece, and how it got almost all of the magazine exposure when (to me) both Duke Nukem 3D and Turok: Dinosaur Hunter (two of it's contemporaries) were much better, but received much less attention from magazines and gamers alike. To me the game was OK, but shallow and neither addictive nor very enjoyable. Quake always seemed to me like one of those games where the single-player campaign was just a tech demo for the engine.
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